Sunday, July 21, 2013

Voronoi Bunny in Another Way


Just play with my Voronoi Shatter. Footage rendered with Mental Ray and video compressed by FFMPEG.

Wednesday, May 29, 2013

Voronoi Shatter Bunny Demo


A friend made this demo for me, an real Maya expert.

The bunny was shattered into 829 pieces. I haven't done any optimization to the code yet. The performance is acceptable compared to commercial products.

When handle obj model files, take care that face index starts from 1. Voro++ and Carve are used. Make sure the normal direction is correct before using Carve for Boolean operations.

Thursday, May 16, 2013

Voronoi Shatter

It's my first step to a Voronoi shatter. After several days struggle with qhull, I turned to Voro++ for Voronoi diagram computation. For shattering a cube into 5000 shards, it will cost about 1 second on my machine, which also includes saving the output into a OBJ file. The simulation is done by Bullet within Maya. Demo is made with help of a friend who is a Maya expert.