Thursday, May 16, 2013

Voronoi Shatter

It's my first step to a Voronoi shatter. After several days struggle with qhull, I turned to Voro++ for Voronoi diagram computation. For shattering a cube into 5000 shards, it will cost about 1 second on my machine, which also includes saving the output into a OBJ file. The simulation is done by Bullet within Maya. Demo is made with help of a friend who is a Maya expert.

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