Thursday, August 9, 2012

OpenGL4.2 Triangle Tessellation

Original triangle mesh.
 Tessellation with gl_TessLevelOuter[0-2]=2, gl_TessLevelInner[0] = 1.
 Render result with one point light source and diffuse pass only. The above two meshes will give same results. A tessellated polygon will produce more polygons and the normal will not change.



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