Saturday, August 4, 2012

Procedural Textures - Noise


First, some of my results.
Sky shader using Perlin noise.
 I haven't got a name for the pattern yet. This time, Gauss noise is used instead of Perlin Noise.
Same pattern as above image but different color. I just want to know which color of teapot I'd like to buy if there are real ones. Hope you like it too.

Seamless noise texture is still a problem for me. I have tried simplex noise of GLM lib but still met edges on texture boundries.

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